IMMERSIVE · UNDERSTANDING SPACE

Recognise a place before you arrive.

A 3D map connects the structure of a place with landmarks found on site. With Immersive, the representation helps users understand volumes, identify passages and prepare their journeys.

Example route on an Immersive 3D map

Make the representation meaningful.

3D is useful when it makes a space easier to read. Perspective, objects and their arrangement complement the map’s names, symbols and routes.

Illustration of binocular vision
01

Understand volumes and levels.

In the real world, depth perception combines several cues, including binocular vision, perspective and proportions. On a screen, a 3D representation uses perspective and occlusion to make volumes readable.

These cues help distinguish a floor, a mezzanine or an obstacle. A 3D map on a conventional screen is distinct from a stereoscopic display.

Visual landmarks used to recognise an environment
02

Find recognisable landmarks.

An entrance, staircase, facade or distinctive piece of furniture can become a landmark. Including them in the map helps connect what users consult with what they see on site.

The aim is not to reproduce every detail. It is to select elements that support recognition and make changes of direction easier to understand.

Wayfinding kiosk displaying a 3D map
03

Move from the overview to the right route.

In an airport, station or large building, a map should help users understand the layout as well as find a destination. A 3D representation can highlight levels, entrances and connections between areas.

Compass uses these representations for visitor wayfinding. In Beholder, they also support teams in preparing journeys and interventions.

3D objects indicating the purpose of a space
04

Read a place’s purpose through its objects.

Tables, seats, equipment and their arrangement provide clues about how a space is used. They help distinguish a waiting room, a restaurant or a technical area beyond a simple outline.

These elements complement labels and business data. Their selection should remain consistent with the required level of detail and users’ needs.

One outline, very different scales.

Furniture and familiar features provide clues about proportions. These examples show how context makes a space easier to understand. Accurate measurements still depend on the model’s dimensions and scale.

Outline of an unfurnished space

Without landmarks

An outline alone says little about a place’s size or purpose.

Space shown with a staircase

A staircase

Steps provide an initial clue about proportions and movement.

Space furnished with restaurant tables

A restaurant

Tables and seats make the layout and scale easier to read.

Large space with rows of seats

A waiting hall

Repeated furniture helps convey the extent of a larger space.

Put these landmarks to work for users.

Complement the overview with a first-person walkthrough, discover usability choices and explore wayfinding in Beholder.

Make your places easier to understand.

Let’s choose the landmarks, representations and routes that suit your visitors and teams.